E3 Aftermath

by Eddie Turner on July 25, 2008 2:00 AM EST

Here we have the newly introduced Driving Force Wireless Wheel by Logitech, designed for the PlayStation 3. The 2.4GHz WiFi peripheral sports a wheel-mounted D-pad and buttons for comfortable control, and comes complete with an expandable lap rest for those who prefer gaming on the comfort of their couch or easy chair. The new Driving Force Wireless Wheel will be released this August and should give Grand Turismo fans a reason to fork over $99 for the purchase.


Set in the year 1945, this WWII stealth/action game can easily be referred to as Splinter Cell on estrogen. You play as MI6 agent Violette Summer whose character is based upon an actual woman by the name of Violette Szabo. Szabo, who acted as an allied secret agent during the war, was captured by the Germans and executed at the age of 23 while infiltrating a German base. The game's story plays out as Summer recalls events from her hospital bed that led to her abduction. Velvet Assassin may do what the History Channel does for WWII buffs, but those who love hiding in the shadows awaiting their next silent kill should find the game the most appealing. Watch for the game later this year on PC, Xbox 360, and PS3.

While DC Universe Online was announced prior to E3, the developers waited until the conference to show off exactly what gamers can expect out of their new MMO whose massive world was stripped right from the comic books. Take a look at the debut trailer for DC Universe Online.

As we near the end of this preview article of some cool new games and extras that were announced this year at E3, I feel that it's time to unleash a few beasts. While the game in this next teaser has some big shoes to fill in order to reach said beast status, the game's title alone has the power to send gamers to their feet and have them cheering in the aisles. With that in mind, allow me to take a few steps back before telling you what it is. Ok, I think I'm good. Are you ready? I'll count to three. 1... 2... 3... Wolfenstein.

In an attempt to revitalize the classic series, id Software will once again take the wheel and explore the Nazi stronghold and supernatural elements that threaten to turn the tide of WWII. With no release date in sight, the resurgence of Wolfenstein has been confirmed for PC, Xbox 360, and PlayStation 3.

Here there be dragons How I learned to stop worrying and love the bomb
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  • yyrkoon - Friday, July 25, 2008 - link

    " Rage has been announced as a DX9 game with no plans for DX10 support. Here's to hoping the developers have a change of heart. [Ed: Interesting to note is that Rage for the PC will apparently not use OpenGL as is standard for id Software; however, the Mac version will use OpenGL. Perhaps DirectX has reached the point where Carmack no longer feels it's a handicap, or maybe he's just throwing in the towel as one of the few remaining holdouts.]"

    Or Maybe idsoft wants to port the title to the xbox360 ?
  • JarredWalton - Friday, July 25, 2008 - link

    I've had a few debates/conversations with people online lately about the state of DX10 games. With no DX10 hardware on consoles, and with a huge installed base of DX9 hardware... plus with the Vista requirement for DX10... basically, I don't think we're coming anywhere near to utilizing what DX10 really can do. Everything so far is a DX9 game with DX10 stuff added, because no one is willing to ditch support for all the XP and DX9 user base. It's almost as bad as the state of 64-bit applications. Almost. Still, the fact that id is releasing an OpenGL version on Mac makes the use of DirectX on the PC interesting.
  • yyrkoon - Friday, July 25, 2008 - link

    Actually Jarred, what I meant was that I'm nearly positive that the xbox360 uses Direct3D 9, and there is a development kit for Directx that can be used for PC, or xbox360 titles(sorry, I do not recall the resource kit name). What I was trying to get at here was that IF IDSoft has any hopes of releasing said title for the xbox360, Directx9 *would* be the only way to go, and since this resource kit can be used for xbox360 AND PC titles . . .
  • JarredWalton - Friday, July 25, 2008 - link

    But since they're doing a Mac version, they've already got OpenGL. There's some confusion on the subject of whether or not it's really using DX9, or if it's a DX9-class OpenGL solution. Not that important in the grand scheme of things, of course, as the final game and gameplay is what matters.
  • phideo - Friday, July 25, 2008 - link

    The PC/Windows version still uses OpenGL according to John Carmack. It's a D3D9-class renderer, not a D3D9 renderer.

    "The PC version is still OpenGL, but it is possible that could change before release...I am going to at least consider OpenGL 3.0 as a target, if Nvidia, ATI, and Intel all have decent support."

    'Course, this was way back in September of 2007...

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