As I finish up the Xbox 360/PlayStation 3 piece, I realized I hadn't asked to see if there was anything you all would like me to touch on in the article. So, as always, let your voice be heard :)
According to arstechnica´s article, the Xbox 360 CPU is no good for non-graphics code, and the PS3 CPU might even be worse. Since what makes a game fun or not is the physics and AI above all else (for me at least), I´d like you to have your opinion on this aspect of both consoles, since the majority of arstechnica´s article is way too complex for a layman like me, as was rightfully pointed out by knitecrow (comment #12).
I´d like to know how these CPUs compare to the current generation ones, regarding non-graphics code. Are they as good as or only slightly better than last generation, are they even worse (is that possible at all?), or do you think they are more than enough for "next-generation" console gaming?
This probably is a very stupid question, but I really know nothing about CPUs, and what bothered me the most of all the things I read so far about these new consoles is the supposed weakness of their CPUs in handling non-graphics code.
Also, is the lack of an audio processor relevant, i.e. does it makes things worse on the CPU side or is there no reason to worry about that?
I´m really looking forward to your article and hope you´ll do a more definitive one when you have final versions of all consoles, like you did for the PS2, Gamecube and Xbox back in the day.
Can you please tell us what resoluions you will be able to play using a PC monitor. Would you need to have DVI interface? Would you be able to plag these consoles directly to a PC monitor?
I would like a comparison of Xbox 360/PlayStation 3 to my pong game and to the price of tea in China. Please take this request seriously as I am having trouble sleeping. Take care.
Oh Anand...I remember something...in your Xbox 360 hands-on article you mentioned about the slot at the bottom of the controller and you said that is one thing that Microsoft is being very secretive about...(you know the one for the headset, but with three slots)...
any new information on that? Any speculations? I read somewhere that that slot could be used for connecting some other type of peripherals etc...
I would also like to know what the prospects are for 1080p gaming on a 1920x1200 (obviously 60 pixels of dead space at top and bottom) 24" LCD as opposed to a standalone HDTV. If I could use a 2405FPW (or it's successor) for both PC and PS3 I would be thrilled. Personally I can't see why Sony would put out games with less detail or subpar framerates so that less than 1% of people could see them in full resolution. Even if the 360 isn't as powerful as the PS3, 1280x720 is less than half as many pixels as 1920x1080 which would seem to make 1080p a huge tradeoff. 1080p seems like the eventual standard, and I'm all for it, just seems unrealistic to me though.
Anand, are you going to talk about something in the article that we don't already know...something perhaps groundbreaking from your research into the two systems (especially since you've talked to quite a few of the Developers/Microsoft guys/Sony guys...
I'd be interested in speculations as well, like WHAT ELSE COULD these systems accomplish (what seems likely), since this is stuff that we can't get from other places and only someone who has researched the systems thoroughly would know about...
e.g.
- their use in Grid Computing
- rumors suggesting that MS might allow X360 to connect to portables like DS and PSP (maybe even cellphones) to play games???
what #10 and #17 said...I don't expect you to compare two on-paper systems...However, claims made by both camps could be dissected (I thought that was the original intent of the article)...
Specifically I don't want to see:
- Microsoft touting phenomenal performance for a machine that's not going to have that much of an edge on PCs coming out next...
- Sony fooling the public twice with their "Emotion Engine" crap...it's heading that way and one good indicator is their naming conventions: Reality Synthesizer, Exponential aesthetic, Ultimate aesthetic...where does KEN get this crap...
Will the 360 out perform the PS3, because what I found out about the Xbox360 graphic ship is unreal. The 360 can run 100% all the time, it has unified smart meomory and plus it has a unified shader architecture. So which one is better period.
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Anonymous - Wednesday, June 22, 2005 - link
According to arstechnica´s article, the Xbox 360 CPU is no good for non-graphics code, and the PS3 CPU might even be worse. Since what makes a game fun or not is the physics and AI above all else (for me at least), I´d like you to have your opinion on this aspect of both consoles, since the majority of arstechnica´s article is way too complex for a layman like me, as was rightfully pointed out by knitecrow (comment #12).I´d like to know how these CPUs compare to the current generation ones, regarding non-graphics code. Are they as good as or only slightly better than last generation, are they even worse (is that possible at all?), or do you think they are more than enough for "next-generation" console gaming?
This probably is a very stupid question, but I really know nothing about CPUs, and what bothered me the most of all the things I read so far about these new consoles is the supposed weakness of their CPUs in handling non-graphics code.
Also, is the lack of an audio processor relevant, i.e. does it makes things worse on the CPU side or is there no reason to worry about that?
I´m really looking forward to your article and hope you´ll do a more definitive one when you have final versions of all consoles, like you did for the PS2, Gamecube and Xbox back in the day.
Andres - Wednesday, June 22, 2005 - link
Can you please tell us what resoluions you will be able to play using a PC monitor. Would you need to have DVI interface? Would you be able to plag these consoles directly to a PC monitor?Anonymous - Wednesday, June 22, 2005 - link
I would like a comparison of Xbox 360/PlayStation 3 to my pong game and to the price of tea in China. Please take this request seriously as I am having trouble sleeping. Take care.Xboxer - Wednesday, June 22, 2005 - link
Oh Anand...I remember something...in your Xbox 360 hands-on article you mentioned about the slot at the bottom of the controller and you said that is one thing that Microsoft is being very secretive about...(you know the one for the headset, but with three slots)...any new information on that? Any speculations? I read somewhere that that slot could be used for connecting some other type of peripherals etc...
Ashahell - Wednesday, June 22, 2005 - link
In the past it's been said that Cell-based devices could share their processors via some flavor of networking. Any new information on that?Did you get a hands-on with both new controllers? If so, any comments?
obeseotron - Wednesday, June 22, 2005 - link
I would also like to know what the prospects are for 1080p gaming on a 1920x1200 (obviously 60 pixels of dead space at top and bottom) 24" LCD as opposed to a standalone HDTV. If I could use a 2405FPW (or it's successor) for both PC and PS3 I would be thrilled. Personally I can't see why Sony would put out games with less detail or subpar framerates so that less than 1% of people could see them in full resolution. Even if the 360 isn't as powerful as the PS3, 1280x720 is less than half as many pixels as 1920x1080 which would seem to make 1080p a huge tradeoff. 1080p seems like the eventual standard, and I'm all for it, just seems unrealistic to me though.Davediego - Wednesday, June 22, 2005 - link
soundXboxer - Wednesday, June 22, 2005 - link
Anand, are you going to talk about something in the article that we don't already know...something perhaps groundbreaking from your research into the two systems (especially since you've talked to quite a few of the Developers/Microsoft guys/Sony guys...I'd be interested in speculations as well, like WHAT ELSE COULD these systems accomplish (what seems likely), since this is stuff that we can't get from other places and only someone who has researched the systems thoroughly would know about...
e.g.
- their use in Grid Computing
- rumors suggesting that MS might allow X360 to connect to portables like DS and PSP (maybe even cellphones) to play games???
Xboxer - Wednesday, June 22, 2005 - link
what #10 and #17 said...I don't expect you to compare two on-paper systems...However, claims made by both camps could be dissected (I thought that was the original intent of the article)...Specifically I don't want to see:
- Microsoft touting phenomenal performance for a machine that's not going to have that much of an edge on PCs coming out next...
- Sony fooling the public twice with their "Emotion Engine" crap...it's heading that way and one good indicator is their naming conventions: Reality Synthesizer, Exponential aesthetic, Ultimate aesthetic...where does KEN get this crap...
rafiel - Wednesday, June 22, 2005 - link
Will the 360 out perform the PS3, because what I found out about the Xbox360 graphic ship is unreal. The 360 can run 100% all the time, it has unified smart meomory and plus it has a unified shader architecture. So which one is better period.