Xbox/PS3 Requests?

by Anand Lal Shimpi on June 21, 2005 5:34 PM EST
As I finish up the Xbox 360/PlayStation 3 piece, I realized I hadn't asked to see if there was anything you all would like me to touch on in the article. So, as always, let your voice be heard :)
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  • faminepulse - Wednesday, June 22, 2005 - link

    sorry, i forgot the insert the URL. here it is http://www.realtechnews.com/posts/1426
  • faminepulse - Wednesday, June 22, 2005 - link

    has anyone read this article on the Cell? If so, what do you guys think?
  • PPP - Tuesday, June 21, 2005 - link

    Anand, there is a confusion whether mouse-keyboard combo can be used to play games in these new gen game consoles. Can U please let us know about this? Thanks.
  • wbwither - Tuesday, June 21, 2005 - link

    #16: Why would 1080p be unreasonable for Sony? Current-gen PC graphics cards can run high framerates at 1600x1200 (1.92 million pixels), and 1920x1080 is only 2.07 million pixels. Given that we're talking about a next-gen graphic card, I'd expect 1080p to be a walk in the park for any new console, especially since developers can always extract more out of a console than an open platform like the PC.
  • Techie - Tuesday, June 21, 2005 - link

    Everything right now is speculation. No one can say one is superior to the other. If you do have the information and performed tests, then you can see which one is superior and where. Some games may run better on the x360, some ps3. Depending on how the developers use the system. THey are very different architecturally, but i don't think we're gonna see one system blowing the other system out. One thin gi would like to see if a system completely skips a generation ahead to BLOW OUT current generation stuff!
  • kedaha - Tuesday, June 21, 2005 - link

    I'd like to see quite an in-depth analysis at the different routes the r520 and RSX went, as well as benefits/drawbacks to both.
  • eric - Tuesday, June 21, 2005 - link

    Howdy,

    I'd be interested in your view as to how "appropriate" the cell architecture is for general game code development.

    One of the developers for the upcoming PS3 game "Heavenly Sword" posted on the Beyond3D forums reference coding for the cell SPE's. He said it was not easy to find "work" for them, due to issues with the memory management. He explicitly said it would take a new approach to software development. That sounds troubling, in that there are likely ramifications for code reuse between titles. Not too mention the ramifications for porting the code between consoles.

    I know Tim Sweeney said something about programming for the cell being "easy", but given that Epic's port of the Unreal engine to the PS3 dev kit did not use any of the SPE's, I'm taking that comment with a grain of salt. And of course, from a marketing perspective - he could say nothing else.

    Thanks!




  • Creathir - Tuesday, June 21, 2005 - link

    I personally am not impressed with the PS3 yet. I hope I'm wrong (for a really competitive gaming market) but it just does not impress me. The Cell architecture is an unproven method, which may or may not succeed, and the NVIDIA graphics processor in my opinion, from what I've read, is not as advanced as the ATI solution. Unified shaders are a terrific advantage and I believe it may be one of the key points in the question of which system comes out on top. The other four questions I have are this:

    What is the cost of the system going to be?
    $400? $500? All of this technology comes at a price.

    Will Sony deliver on the 1080p?
    They make these fantastic claims, but from some articles I've read, it only would be able to handle this resolution while playing solitaire. This leaves the question of what most games will be rendered at... and what the developers will create the textures at.

    Online Content?
    MS has a solid online multiplayer system and sound to be vastly improving on an already terrific service. Can Sony topple the mighty Xbox Live, especially considering Microsoft is making the service FREE on the weekends for everyone...

    And most importantly, how on earth does Sony believe they can compete with Microsoft with their development environment? XNA Studio looks to be one of the greatest things to come along in a long time in regards to video game creation, and personally I feel it will have significant impacts on the industry as a whole. This is if, of course, Microsoft can deliver on their promises. If they can, I believe this "war", no matter WHAT technical specs prove to be true, will be over before it even began.

    With all the hype both of these companies are known for, particularly Sony, the truth, as the saying goes, will be in the pudding. Only time will tell on which system will topple the other, and a key factor seems to be overlooked by everyone in the gaming industry, the mere fact that Nintendo has another system in the pipeline, which looks just as promising as the others have as well. That should certainly mix things up upon its release, even more so than most realize.
    - Creathir
  • knitecrow - Tuesday, June 21, 2005 - link

    Everyone should learn that flops are useless numbers.

    Do you ever see anadtech using flops to assess either GPU or CPU power/performance?

    Sony saw M$ throwing around 1Tflop number (which itself is misleading) and, in typical Sony style [get it] just doubled M$ numbers to make the PS3 look superior.

    After all, that is what Sony is hoping for -- the public perception that the PS3 is a whole lot more powerful than X360. Look at Ken's inflammatory remarks about the X360 being Xbox 1.5.

    a page from Sony's Playbook -- Create HYP3 by any means, including throwing out misleading performance numbers. Take a look at Sony's remarks about the PS2 and its rival, the dreamcast.

    One of the biggest things going against the Dreamcast was the public and even developer perception that the PS2 was superior in every way possible. Of course, the PS2 launch titles looked like crap compared to some of the dreamcast titles.



    But I digress....
  • Omihall - Tuesday, June 21, 2005 - link

    Have you read the Beyond 3d article on Xenos? If so based on what has been presented so far which GPU RSX or Xenos do you think will be more powerful. My money is on the Xenos, but I could be wrong.

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