As I finish up the Xbox 360/PlayStation 3 piece, I realized I hadn't asked to see if there was anything you all would like me to touch on in the article. So, as always, let your voice be heard :)
It's probably already in there, but I would like to see how unified shaders compare to the tradition dual shader architecture, as far as performance is concerned. You hear the Xbox camp claim unified shaders are more efficient, and the PS3 camp claims unified shader can cause stalls. I don't know who to believe at this point.
Also, outside of free 4xAA, what else does the eDRAM buy in the Xbox 360, and are ATI justified in throwing around the 256GB/s number if it only accounts for a fraction of actual usage?
We’ve updated our terms. By continuing to use the site and/or by logging into your account, you agree to the Site’s updated Terms of Use and Privacy Policy.
43 Comments
View All Comments
dwell - Tuesday, June 21, 2005 - link
It's probably already in there, but I would like to see how unified shaders compare to the tradition dual shader architecture, as far as performance is concerned. You hear the Xbox camp claim unified shaders are more efficient, and the PS3 camp claims unified shader can cause stalls. I don't know who to believe at this point.Also, outside of free 4xAA, what else does the eDRAM buy in the Xbox 360, and are ATI justified in throwing around the 256GB/s number if it only accounts for a fraction of actual usage?
Anonymous - Tuesday, June 21, 2005 - link
NO NO NO Just tell the truth!ANAND please tell us wich one kick ass the BEST.
Furango - Tuesday, June 21, 2005 - link
We all know that the ps3 is the better. Just show the article already so all the xboxfanboys can start their cries.