UnrealTournament shows basically the same result as Quake III at 640x480x16, but with less variation from top to bottom. This time, however, we can't blame the performance difference on anything related to T&L since UT does not take advantage of this feature.

Fillrate limitations once again kick in at 1024x768x32, but UnrealTournament still scales somewhat with CPU speed at this resolution.

Voodoo5 5500 Quake III Performance Voodoo5 5500 Performance: Expendable
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