December '97 3D Video Accelerator Comparison
by Anand Lal Shimpi on December 15, 1997 4:22 PM EST- Posted in
- GPUs
Video Card | Chipset | Overclockability |
ATI Xpert@Work (AGP) | 2D/3D ATI 3D Rage Pro Chipset (no OpenGL Support) | Fine at 75MHz bus, problems at 83 & 100 (92MHz)...still functional however |
California Graphics 3D Emotion (PCI) | 2D/3D 3Dfx Voodoo Rush | Erratic at anything above 75MHz |
Creative Labs Voodoo 2 (PCI) | 3D Only - 3Dfx Voodoo 2 | No problems at 75, 83, and 100MHz. |
Creative Labs GB EXXTREME (PCI) | 2D/3D 3DLabs Permedia 2 Chipset | No problems at 75, 83, and 100MHz. |
Diamond Monster 3D (PCI) | 3D Only - 3Dfx Voodoo Card | No problems at 75 & 83MHz, minor problems at 100MHz. |
Diamond Stealth II 3D (PCI) | 2D/3D Rendition Verite V2100 Chipset | No problems at 75MHz, erratic at 83 & 100MHz. |
Diamond Viper V330 (AGP & PCI) | 2D/3D nVIDIA Riva 128 Chipset | Image Distortion at 83 & 100MHz |
Hercules Thriller 3D (PCI) | 2D/3D Rendition Verite V2200 Chipset | No Problems at 83 & 100MHz. |
Intergraph Intense 3D (PCI) | 2D/3D 3Dfx Voodoo Rush | Erratic at anything above 66MHz |
Matrox M3D (PCI) | 3D Only - NEC/Videologic PowerVR PCX2 Chipset | No problems at 75, 83, and 100MHz (92) bus speeds |
Matrox Millennium II (AGP & PCI) | 2D/3D Matrox Proprietary Chipset | No problems at 75, 83, and 100MHz (92) bus speeds |
STB Velocity 128 (AGP) | 2D/3D nVIDIA Riva 128 Chipset | No problems at 75, 83, and 100MHz (92) bus speeds |
How I Tested
Each benchmark was run 3 times, with the final result being an average of the three. If any of the three test runs resulted in a failure the entire score was made void and the set of three tests was run again until a reliable set could be achieved or until the benchmark tests failed 3 times in a row.
The FIC PA-2012 VP3 Based Socket-7 AGP Motherboard was used for all Socket-7 CPU tests and the AOpen AX6L LX Based Slot-1 AGP Motherboard was used for all the Pentium II tests. Both test systems were configured identically with no differences other than the motherboard and processor.
A full 400MB Quake 2 installation was performed, as well as a full installation of Winstone 97 and Winbench 98. The CDROM drive present was an AOpen 24X.
The Quake 2 Timedemo Frame rates were achieved by typing the following in the Quake 2 Console (hit the '~' key to activate):
TIMEDEMO 1
DEMOMAP DEMOx.DM2
Where x is the corresponding demo number (either 1 or 2) . All Quake 2 tests were run at 640 x 480
All other tests were run at 1024 x 768 x 16 bit color
No foreign drivers were present in the test system other than those required for the system to function to the best of its ability
All foreign installation files were moved to a separate partition during the test as to prevent them from effecting the test results
The ATI Xpert@Work used the beta OpenGL ICD from ATI
All 3Dfx based Voodoo accelerators used Glide 2.43
All 3Dfx based Voodoo 2 accelerators used Glide 2.5
All NEC PowerVR PCX2 based accelerators used the standard PowerVR OpenGL Port
All 3DLabs Permedia 2 based accelerators used the default OpenGL drivers
All Rendition Verite V2100 based accelerators used the beta OpenGL drivers for the Verite chipset
All Riva 128 based accelerators used the Beta nVIDIA OpenGL drivers for the Quake 2 Tests
Now on to the comparisons...
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UltraTech79 - Monday, June 17, 2013 - link
This "Three Dee" thing will never catch on, Anand.