Unreal Tournament 2003 Performance - High Detail

We introduced the latest Unreal Tournament 2003 benchmark in our GPU Shootout article a few weeks back and we're continuing to use it as an example of a next-generation game test.

We benchmarked under two different levels and detail settings; the first was DM-Antalus with High Detail settings, an overly GPU bound benchmark, and the second was DM-Asbestos with Medium Detail settings.

Gaming Performance
Unreal Tournament 2003 - DM-Antalus 640x480 High Detail
ASUS P4T533-C (850E-PC1066)

MSI 648 Max-F (SiS 648-DDR400)

Soltek 85ERV (VIA P4X400-DDR333)

Shuttle AS45GTR (SiS 648-DDR333)

MSI 648 Max-F (SiS 648-DDR333)

ABIT SR7-8X (SiS 648-DDR400)

ASUS P4B533-V (845G-DDR333)

ABIT SR7-8X (SiS 648-DDR333)

VPSD P4PB 400 (VIA P4X400-DDR333)

163.48

157.52

154.41

154.41

154.33

154.23

154.08

153.99

153.94

|
0
|
33
|
65
|
98
|
131
|
163
|
196

 

Gaming Performance
Unreal Tournament 2003 - DM-Antalus 1024x768 High Detail
MSI 648 Max-F (SiS 648-DDR400)

MSI 648 Max-F (SiS 648-DDR333)

Soltek 85ERV (VIA P4X400-DDR333)

ASUS P4T533-C (850E-PC1066)

Shuttle AS45GTR (SiS 648-DDR333)

ASUS P4B533-V (845G-DDR333)

ABIT SR7-8X (SiS 648-DDR400)

ABIT SR7-8X (SiS 648-DDR333)

VPSD P4PB 400 (VIA P4X400-DDR333)

94.45

94.41

94.39

94.21

94.21

94.17

94.10

94.03

94.03

|
0
|
19
|
38
|
57
|
76
|
94
|
113

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