Khronos
Khronos this morning is taking the wraps off of Vulkan 1.3, the newest iteration of the group’s open and cross-platform API for graphics programming. Vulkan 1.3 follows Khronos’s usual 2 year release cadence for the API, and it comes at a critical juncture for the API and its future development. Vulkan has been a full and official specification since 2016, turning 6 years old this year. This has given the API plenty of time to mature and have its kinks worked out, as well as to be adopted by software and hardware developers alike. But it also means that with the core aspects of the API having been hammered out, where to go next has become less obvious/harmonious. And with the API in use for...
OpenXR Update: First Approved Runtimes Now Available, OpenXR Coming to Minecraft
Among the many technologies to come under the purview of the Khronos consortium have been augmented reality and virtual reality. Looking to fulfill the group’s mandate to develop open...
16 by Ryan Smith on 7/28/2020Khronos Announces OpenCL 3.0: Hitting the Reset Button on Compute Frameworks
Today something is happening for which I’m not sure there’s any parallel for in the computing industry – and certainly, there’s never been anything like it in the GPU...
70 by Ryan Smith on 4/27/2020Vulkan 1.2 Specification Released: Refining For Efficiency & Development Simplicity
While the initial fervor over low-level graphics APIs has died down quite a bit since they first hit the scene in the middle of the last decade, API development...
24 by Ryan Smith on 1/15/2020Khronos Group Releases Neural Network Exchange Format 1.0, Showcases First Public OpenXR Demo
Today at SIGGRAPH the Khronos Group, the industry consortium behind OpenGL and Vulkan, announced the ratification and public release of their Neural Network Exchange Format (NNEF), now finalized as...
8 by Nate Oh on 8/14/2018Apple Deprecates OpenGL Across All OSes; Urges Developers to use Metal
As has long been the story at One Infinite Loop, what Apple giveth is what Apple taketh, and Apple’s latest rendition of OSes is going to be no exception...
52 by Ryan Smith on 6/5/2018Vulkan 1.1 Specification Released: Open-source Tools, SDKs, and Launch Driver Support
Since the release of Vulkan 1.0 in February 2016, the successor to OpenGL slowly but surely made its way into applications and game engines. Today, roughly two years later...
33 by Nate Oh on 3/7/2018Bringing Vulkan to Apple's Platforms: Khronos Group Announces Open Source MoltenVK 1.0 & SDKs
One of the unfortunate outcomes of Apple's desire to build their own top-to-bottom software ecosystems is that the company has gradually pulled away from supporting common APIs, particularly in...
21 by Nate Oh on 2/26/2018Khronos Group Launches the Neural Network Exchange Format
Today the Khronos Group, the industry consortium behind OpenGL and Vulkan, released a v1.0 provisional specification for its Neural Network Exchange Format (NNEF). First announced last year, this provisional...
8 by Nate Oh on 12/20/2017The Khronos Group Announces New Standards Collaboration for VR Integration
It’s no secret that at this early point in the lifecycle of VR that there are many different platforms, solutions and paths to choose from when it comes to...
13 by Dr. Ian Cutress on 12/7/2016Vulkan 1.0 Specification Released: Drivers & Games Inbound
Back in August of 2014, Khronos announced the Next Generation OpenGL Initiative. The industry consortium, responsible for overseeing a number of major cross-platform GPU standards such as OpenGL and...
40 by Ryan Smith on 2/16/2016OpenGL @ SIGGRAPH 2015: OpenGL ES 3.2 & OpenGL Extensions Announced
Kicking off this week in Los Angeles is SIGGRAPH 2015, the computer graphics industry’s annual professional conference. As the biggest graphics event of the year this show has become...
5 by Ryan Smith on 8/10/2015Vulkan Status Update: Will Use Feature Sets, Android Support Incoming
Along with updates on OpenGL, Khronos is also offering a status update on the development of Vulkan at this year’s SIGGRAPH show. Khronos’s next-generation low-level API was announced last...
28 by Ryan Smith on 8/10/2015Next Generation OpenGL Becomes Vulkan: Additional Details Released
Continuing this week’s GDC-2015 fueled blitz of graphics API news releases, we have Khronos, the industry consortium behind OpenGL, OpenCL, and other cross-platform compute and graphics APIs. Back in...
44 by Ryan Smith on 3/3/2015Khronos Announces OpenCL 2.1: C++ Comes to OpenCL
Alongside today’s announcements of Vulkan and SPIR-V, Khronos is also using the occasion of the 2015 Game Developers Conference to announce the next iteration of OpenCL, OpenCL 2.1. OpenCL 2.1...
10 by Ryan Smith on 3/3/2015Khronos Announces Next Generation OpenGL Initiative
As our regular readers have already seen, 2013 and 2014 has been one of the most significant periods for graphics APIs in years. While OpenGL and Direct3D have not...
22 by Ryan Smith on 8/11/2014OpenGL SIGGRAPH 2014 Update: OpenGL 4.5, OpenGL ES 3.1, & More
Taking place this week is SIGGRAPH 2014, the graphics industry’s yearly professional event. As the biggest graphics event of the year this show has become the Khronos Group’s favorite...
4 by Ryan Smith on 8/11/2014Khronos Announces OpenCL SPIR 2.0
The last time we talked to Khronos about the OpenCL Standard Portable Intermediate Representation (SPIR) was back at SIGGRAPH 2013. At the time Khronos was gearing up for the...
2 by Ryan Smith on 8/11/2014Khronos Announces WebCL 1.0, SYCL 1.2, and EGL 1.5 Specifications
Following Monday’s announcement of OpenGL ES 3.1, Khronos is back again with a slate of new standards announcements. Unlike Monday’s focus on OpenGL ES, the bulk of these announcements...
7 by Ryan Smith on 3/19/2014Khronos Announces OpenGL ES 3.1
Coinciding with a mobile-heavy CES 2014, back in January Khronos put out a short announcement stating that they were nearing the release of a new version of OpenGL ES...
17 by Ryan Smith on 3/17/2014