I just bought Borderlands on Steam with heavy discount but I haven't got around to downloading it, let alone play. So far, have they fixed the problems mentioned in the article?
I'm not sure about the multiplayer but I played the singleplayer extensively and found no bugs whatsoever. Game also ran well on moderate hardware. Config mods exist which remove the cell borders which then make it less cartoony.
I just hope gearbox permits modification of the FOV. Too many developers screw this up.
I bought original on Steam and never could play. Securom DRM is so terrible, neither Steam or Gearbox or Securom support could get it to work. I was refunded my money and downloaded a cracked version that worked just fine. Beware buying the original Borderlands for PC, the DRM is so bad, the game will not work, especially the DLC's.
Ya the game is fine now. Gamespy isn't the best multiplayer around but it works.
I played 280 hours of borderlands with multiple groups of friends and had a blast. While the multiplayer system was kind of a clunky system, thats where all the fun is. 4 friends in vent running around killing and looting almost never got old. I'd prob have more hours played if one of my friends didn't move during the last DLC.
I'm really happy to hear borderlands 2 will be coming out and that they want to fix some of the less user friendly aspects of the game.
I never tracked my hours played, but I'll just say that I've got maxxed out builds of each character with "naturally farmed", insanely powerful pearlescent items. I've also got some fun modded weapons, but those are with different builds. Only difference is I played it on Xbox with all DLC, all achievements... I think I've done absolutely everything that can be done in the game. I had a blast! I recently bought it for PC on Steam just because. I love the game and can't wait for the sequel!
I just hope they don't try to limit the game somehow by nerfing weapons or removing mods. The best part about the game was that more people = harder enemies. The game legitimately became more challenging with more people and a lot of teamwork was needed in certain situations. Unless of course someone has a modded shield and can one-shot crawmerax. LOL
Borderlands was a potentially wicked FPS/Diablo hybrid, but failed on the PC, because it was merely a console port.
Gamespy powered? Pff. People were forced to open ports on their PCs and use a 3rd party program GameRanger just to be able to play with a mere 4 players. Hacks were rampant, because save files were kept locally. Even those who did not hack could easily find the best weapons within chests in town and they kind of sucked. After 4 months, the first patch only served to break the shadows on the game, causing artifacts and solving nothing. Dialogue boxes were designed for consoles and too small to show all the information. Scroll wheel did nothing in dialogue boxes, because of the console design. Bosses were incredibly lame. Gearbox did nothing to address the issues. In short, the PC version was initially fun, but hugely flawed. It ended up being an exercise in frustration at the time spent building up to nothing.
Borderlands 2 PC fixes: -Give anyone who purchased Borderlands for the PC a free copy of Borderlands 2 for being beta testers. -Dedicated servers -More than 4 players per game -User information stored on remote servers with active patches for exploits -Unique weapons -UI designed for PC (high resolutions, scroll wheel functionality, etc.) -Bosses and an ending that doesn't suck -The original, non-cell shaded graphics -FOV fix
And make the game longer instead of finished it, now i'll do everything i just did but with a higher "difficulty". And the ending sucked. Mad Moxxi's Underdome Riot was fun though!!
The biggest thing that borderlands lacked, IMO was the ability to customize your character's look / feel. I guess with only 4 players at any given time it wasn't such a big deal, but still, it would have created much more of an attachment between me and my avatar if I could have chosen my own look. I know it's not part of the Diablo formula, but (as with Diablo), after going through the whole story once, I just didn't feel invested enough to either re-play or keep playing. Finding the most uber weapon wasn't enough for me.
I will say however, the dialog and characters in the game are f***ing hilarious! The woman scientist whose tapes you find logging her loss of sanity and falling in love with her radio - priceless...
Ugh, this will run on Steamworks? No thanks. I bet it will not have a LAN option either. These publishers need to stop forcing this crap down our throats. Great games are ruined by running on Steamworks.
I think the biggest problem that I had with Borderlands (~230 hours played so far) is that the DLC seemed to be more of an afterthought and the implementation was kind of poor. To be clear, that isn't to say some of the DLC content isn't fun, but rather it becomes a bit more of a hassle.
1) No teleport points: The DLC zones only have a single teleport point, which is to the entrance. In DLC1, you have to walk everywhere. In DLC3, you get vehicles, but you literally spend 5+ minutes just driving to your destination. DLC4 is spaced a bit better, but you still have to walk from Tartarus Station to the entrance of whichever sub-zone you need to go to.
I think the worst moment in Borderlands to me was in DLC3 when I cleared my way through one of the roads (took about 20+ minutes) and there comes ol' claptrap telling me that since I reached the end of the road, I now have quests available... back at the beginning. =\
2) Additional levels mess up talents: In RPGs with talents, typically they are adjusted when levels are raised to avoid players simply having *almost everything.* In Borderlands, you had 46 talent points originally (1 always went to your action skill). They added 19 levels, which means 19 more points, and I believe DLC2 awards 2 extra points (1 per playthrough). This means that through DLCs and adjustments, you literally received about 50% more talent points without a single change to the actual talent trees. On my Siren, it came down to choosing which crappy talent that I had left that I wanted to waste points in.
3) Class imbalance: I don't think that anyone will disagree that the Siren was completely overpowered in Borderlands. With a combination of reducing rate of fire (Mind Games) and shield regeneration (Girl Power -- I think), the Siren is nearly unstoppable in 1 vs. many situations. If you ever get into trouble... the Siren is also the only class with an actual escape mechanism (Phasewalk).
4) Quest experience scaling: One of the problems in Borderlands is typically that you end up leveling too much. One reason why this occurs is that doing a low-level quest still grants the same experience. In other RPGs, doing easy quests will grant a reduced amount of experience and possibly reduced other rewards as well. This helps bring a player into parity if they start to out-level the content.
5) Some guns are too good: In Borderlands, there are only a handful of guns that are truly worth keeping. They essentially outshine *anything* you will find. A few examples are the Maliwan Combustion Hellfire SMG, Maliwan Pestilent Defiler and the Jakobs Savage Unforgiven (w/ Masher mod). My Hunter was using a level 26 Defiler until around... level 68, because it simply could easily take down anything with how powerful the proc effect is. The Combustion Hellfire is very similar in that the proc is incredibly powerful. As for the Unforgiven... 7 bullets fired per pull of the trigger (1 bullet consumed) that all deal decent damage and have a +300% crit modifier. You do the math. ;)
6) Lack of mouse scrolling: This has been mentioned by others, but for the most part, the GUI was fine. Not being able to scroll with the mouse was a bit of a bummer though, but not a deal-breaker. You can actually modify the game settings to allow scrolling in *some* menus, but not all.
7) Collision detection bugs: One of the aspects of the game that gets a bit annoying is usually seen in DLC3, and it's where you'll be walking along a corridor of some sort and get stuck where the corridor meets a room. It seems there was almost a slight difference in height between the path and the room, which caused the game to not allow you to simply keep walking.
8) Hotkeys don't always work: When it comes to the UI, probably one of the more annoying bugs in Borderlands is that the hotkeys don't always work properly. As an example, hitting 'L' to bring up your quest log sometimes brings up your map. Hitting 'TAB', which is stated to bring up an important menu pane (such as talent trees when you level) doesn't really do that.
I've seen the Borderlands 2 in-game footage, and the game looks fine so far. The only complaint that I have is that I think they've tried to streamline the GUI a little *too much*. For example, the talent tree only shows one tree at a time. It seems this was done to allow players to see more of what's going on while they're in the menu, but how about simply making the talent pane smaller and showing all three trees at once? Most of the information is displayed in tool-tips anyway, so you *don't* need large icons.
It's great to see the AI being addressed in Borderlands 2, and the footage showed that off pretty well. I'm actually curious to see if infantry type enemies will try and employ squad-based tactics (flanking, etc) against you.
I also love the addition of a mini-map! Having to constantly consult your map was a huge pain... especially when it wouldn't open properly. :P
Also remember how BL1 was supposed to have DX10 and all kinds of cool PC features and Randy said the PC version would be the best and then it all got pushed in favor of the console version? I wouldn't get my hopes up, as we've heard this before.
I admit it, I play FPS like a chicken sh!t and shoot everything from a distance. I also like to find high vantage points and climb/jump up stuff. I'm in the middle of just getting around to playing the first game (downloaded off D2D and everything seems to work just fine, thanks) and, though I like the tone of it, I'm really frustrated by all the places I can't go. I'm also frustrated by the fact that almost all the bosses are forced "up close and personal" fight styles. They go to the point of having a sniper character but then they make you fight up close and personal with him to kill the bosses? WTF? Oh, and the number of random "guy just spawns here when you show up there" is really annoying too since you can't snipe when there's no one spawned!
Humanoid mobs *typically* don't randomly spawn in Borderlands. Sometimes you'll have a bandit or something similar come out of a hut/building, but it's not terribly common. However, Skaggs (dog-like creatures), Scythids (larvae-like creatures) and Spiderants (bug-ish creatures) do tend to spawn either out of the ground or out of the dens. Fortunately, it's pretty easy to tell where a Skagg will come from, but Spiderants tend to be annoying, because they just seem to keep coming! =P
Yeah, I know what you mean on the lower levels... haven't gotten that far yet as I'm just now working on the mine to get to Sledge. Either way, I reference games like HL2 or Far Cry as my point - having the spawn points farther out mean that you can actually act like a sniper. With Blands, I often find myself moving up to spawn the baddies and then backing up to my outlook point to start firing. It's actually quite annoying but I do enjoy the gameplay and crazy characters, so it evens out.
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17 Comments
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warisz00r - Thursday, September 8, 2011 - link
I just bought Borderlands on Steam with heavy discount but I haven't got around to downloading it, let alone play. So far, have they fixed the problems mentioned in the article?discopotato@gmail.com - Thursday, September 8, 2011 - link
I'm not sure about the multiplayer but I played the singleplayer extensively and found no bugs whatsoever. Game also ran well on moderate hardware. Config mods exist which remove the cell borders which then make it less cartoony.I just hope gearbox permits modification of the FOV. Too many developers screw this up.
dusteater - Thursday, September 8, 2011 - link
I bought original on Steam and never could play. Securom DRM is so terrible, neither Steam or Gearbox or Securom support could get it to work. I was refunded my money and downloaded a cracked version that worked just fine. Beware buying the original Borderlands for PC, the DRM is so bad, the game will not work, especially the DLC's.Proxy711 - Thursday, September 8, 2011 - link
Ya the game is fine now. Gamespy isn't the best multiplayer around but it works.I played 280 hours of borderlands with multiple groups of friends and had a blast. While the multiplayer system was kind of a clunky system, thats where all the fun is. 4 friends in vent running around killing and looting almost never got old. I'd prob have more hours played if one of my friends didn't move during the last DLC.
I'm really happy to hear borderlands 2 will be coming out and that they want to fix some of the less user friendly aspects of the game.
therealnickdanger - Monday, September 12, 2011 - link
I never tracked my hours played, but I'll just say that I've got maxxed out builds of each character with "naturally farmed", insanely powerful pearlescent items. I've also got some fun modded weapons, but those are with different builds. Only difference is I played it on Xbox with all DLC, all achievements... I think I've done absolutely everything that can be done in the game. I had a blast! I recently bought it for PC on Steam just because. I love the game and can't wait for the sequel!I just hope they don't try to limit the game somehow by nerfing weapons or removing mods. The best part about the game was that more people = harder enemies. The game legitimately became more challenging with more people and a lot of teamwork was needed in certain situations. Unless of course someone has a modded shield and can one-shot crawmerax. LOL
sleepeeg3 - Thursday, September 8, 2011 - link
Borderlands was a potentially wicked FPS/Diablo hybrid, but failed on the PC, because it was merely a console port.Gamespy powered? Pff. People were forced to open ports on their PCs and use a 3rd party program GameRanger just to be able to play with a mere 4 players. Hacks were rampant, because save files were kept locally. Even those who did not hack could easily find the best weapons within chests in town and they kind of sucked. After 4 months, the first patch only served to break the shadows on the game, causing artifacts and solving nothing. Dialogue boxes were designed for consoles and too small to show all the information. Scroll wheel did nothing in dialogue boxes, because of the console design. Bosses were incredibly lame. Gearbox did nothing to address the issues. In short, the PC version was initially fun, but hugely flawed. It ended up being an exercise in frustration at the time spent building up to nothing.
sleepeeg3 - Thursday, September 8, 2011 - link
Borderlands 2 PC fixes:-Give anyone who purchased Borderlands for the PC a free copy of Borderlands 2 for being beta testers.
-Dedicated servers
-More than 4 players per game
-User information stored on remote servers with active patches for exploits
-Unique weapons
-UI designed for PC (high resolutions, scroll wheel functionality, etc.)
-Bosses and an ending that doesn't suck
-The original, non-cell shaded graphics
-FOV fix
Craig Getting - Thursday, September 8, 2011 - link
I like "Bosses and an ending that doesn't suck."JackNSally - Thursday, September 8, 2011 - link
And make the game longer instead of finished it, now i'll do everything i just did but with a higher "difficulty". And the ending sucked. Mad Moxxi's Underdome Riot was fun though!!CList - Thursday, September 8, 2011 - link
The biggest thing that borderlands lacked, IMO was the ability to customize your character's look / feel. I guess with only 4 players at any given time it wasn't such a big deal, but still, it would have created much more of an attachment between me and my avatar if I could have chosen my own look. I know it's not part of the Diablo formula, but (as with Diablo), after going through the whole story once, I just didn't feel invested enough to either re-play or keep playing. Finding the most uber weapon wasn't enough for me.I will say however, the dialog and characters in the game are f***ing hilarious! The woman scientist whose tapes you find logging her loss of sanity and falling in love with her radio - priceless...
Cheers,
CList
Craig Getting - Thursday, September 8, 2011 - link
Would you want a third-person mode, then, to see your customized character? Or would knowing that other people could see it be enough?dusteater - Thursday, September 8, 2011 - link
Ugh, this will run on Steamworks? No thanks. I bet it will not have a LAN option either. These publishers need to stop forcing this crap down our throats. Great games are ruined by running on Steamworks.Aikouka - Thursday, September 8, 2011 - link
I think the biggest problem that I had with Borderlands (~230 hours played so far) is that the DLC seemed to be more of an afterthought and the implementation was kind of poor. To be clear, that isn't to say some of the DLC content isn't fun, but rather it becomes a bit more of a hassle.1) No teleport points: The DLC zones only have a single teleport point, which is to the entrance. In DLC1, you have to walk everywhere. In DLC3, you get vehicles, but you literally spend 5+ minutes just driving to your destination. DLC4 is spaced a bit better, but you still have to walk from Tartarus Station to the entrance of whichever sub-zone you need to go to.
I think the worst moment in Borderlands to me was in DLC3 when I cleared my way through one of the roads (took about 20+ minutes) and there comes ol' claptrap telling me that since I reached the end of the road, I now have quests available... back at the beginning. =\
2) Additional levels mess up talents: In RPGs with talents, typically they are adjusted when levels are raised to avoid players simply having *almost everything.* In Borderlands, you had 46 talent points originally (1 always went to your action skill). They added 19 levels, which means 19 more points, and I believe DLC2 awards 2 extra points (1 per playthrough). This means that through DLCs and adjustments, you literally received about 50% more talent points without a single change to the actual talent trees. On my Siren, it came down to choosing which crappy talent that I had left that I wanted to waste points in.
3) Class imbalance: I don't think that anyone will disagree that the Siren was completely overpowered in Borderlands. With a combination of reducing rate of fire (Mind Games) and shield regeneration (Girl Power -- I think), the Siren is nearly unstoppable in 1 vs. many situations. If you ever get into trouble... the Siren is also the only class with an actual escape mechanism (Phasewalk).
4) Quest experience scaling: One of the problems in Borderlands is typically that you end up leveling too much. One reason why this occurs is that doing a low-level quest still grants the same experience. In other RPGs, doing easy quests will grant a reduced amount of experience and possibly reduced other rewards as well. This helps bring a player into parity if they start to out-level the content.
5) Some guns are too good: In Borderlands, there are only a handful of guns that are truly worth keeping. They essentially outshine *anything* you will find. A few examples are the Maliwan Combustion Hellfire SMG, Maliwan Pestilent Defiler and the Jakobs Savage Unforgiven (w/ Masher mod). My Hunter was using a level 26 Defiler until around... level 68, because it simply could easily take down anything with how powerful the proc effect is. The Combustion Hellfire is very similar in that the proc is incredibly powerful. As for the Unforgiven... 7 bullets fired per pull of the trigger (1 bullet consumed) that all deal decent damage and have a +300% crit modifier. You do the math. ;)
6) Lack of mouse scrolling: This has been mentioned by others, but for the most part, the GUI was fine. Not being able to scroll with the mouse was a bit of a bummer though, but not a deal-breaker. You can actually modify the game settings to allow scrolling in *some* menus, but not all.
7) Collision detection bugs: One of the aspects of the game that gets a bit annoying is usually seen in DLC3, and it's where you'll be walking along a corridor of some sort and get stuck where the corridor meets a room. It seems there was almost a slight difference in height between the path and the room, which caused the game to not allow you to simply keep walking.
8) Hotkeys don't always work: When it comes to the UI, probably one of the more annoying bugs in Borderlands is that the hotkeys don't always work properly. As an example, hitting 'L' to bring up your quest log sometimes brings up your map. Hitting 'TAB', which is stated to bring up an important menu pane (such as talent trees when you level) doesn't really do that.
I've seen the Borderlands 2 in-game footage, and the game looks fine so far. The only complaint that I have is that I think they've tried to streamline the GUI a little *too much*. For example, the talent tree only shows one tree at a time. It seems this was done to allow players to see more of what's going on while they're in the menu, but how about simply making the talent pane smaller and showing all three trees at once? Most of the information is displayed in tool-tips anyway, so you *don't* need large icons.
It's great to see the AI being addressed in Borderlands 2, and the footage showed that off pretty well. I'm actually curious to see if infantry type enemies will try and employ squad-based tactics (flanking, etc) against you.
I also love the addition of a mini-map! Having to constantly consult your map was a huge pain... especially when it wouldn't open properly. :P
sticks435 - Thursday, September 8, 2011 - link
Remember this gem from Giantbomb before Borderlands came out?http://www.giantbomb.com/news/fine-im-playing-bord...
Also remember how BL1 was supposed to have DX10 and all kinds of cool PC features and Randy said the PC version would be the best and then it all got pushed in favor of the console version? I wouldn't get my hopes up, as we've heard this before.
wyrmslair - Thursday, September 8, 2011 - link
I admit it, I play FPS like a chicken sh!t and shoot everything from a distance. I also like to find high vantage points and climb/jump up stuff. I'm in the middle of just getting around to playing the first game (downloaded off D2D and everything seems to work just fine, thanks) and, though I like the tone of it, I'm really frustrated by all the places I can't go. I'm also frustrated by the fact that almost all the bosses are forced "up close and personal" fight styles. They go to the point of having a sniper character but then they make you fight up close and personal with him to kill the bosses? WTF? Oh, and the number of random "guy just spawns here when you show up there" is really annoying too since you can't snipe when there's no one spawned!Aikouka - Thursday, September 8, 2011 - link
Humanoid mobs *typically* don't randomly spawn in Borderlands. Sometimes you'll have a bandit or something similar come out of a hut/building, but it's not terribly common. However, Skaggs (dog-like creatures), Scythids (larvae-like creatures) and Spiderants (bug-ish creatures) do tend to spawn either out of the ground or out of the dens. Fortunately, it's pretty easy to tell where a Skagg will come from, but Spiderants tend to be annoying, because they just seem to keep coming! =Pwyrmslair - Thursday, September 8, 2011 - link
Yeah, I know what you mean on the lower levels... haven't gotten that far yet as I'm just now working on the mine to get to Sledge. Either way, I reference games like HL2 or Far Cry as my point - having the spawn points farther out mean that you can actually act like a sniper. With Blands, I often find myself moving up to spawn the baddies and then backing up to my outlook point to start firing. It's actually quite annoying but I do enjoy the gameplay and crazy characters, so it evens out.