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  • Wardrop - Tuesday, March 3, 2015 - link

    "Latest Data Launch" is repeated a few times where it should be "Latest Data Latch". Confused me when I first read it.
  • Stochastic - Tuesday, March 3, 2015 - link

    Exciting stuff. Hopefully Oculus will release consumer hardware in the next 1-2 years.
  • Stochastic - Tuesday, March 3, 2015 - link

    Also, I hope we have next-gen 16/14 nm FinFET GPUs from both AMD and Nvidia by the time the first VR headsets make it to market. We're going to need all the GPU power we can get.
  • close - Wednesday, March 4, 2015 - link

    You're going to have to wait a while. Those processes are not yet ready for a chip with this thermal and power envelope. GPUs stuck to older processes for so log for this specific reason.
  • sonicmerlin - Wednesday, March 4, 2015 - link

    I disagree. You can do 4k already by just turning down the settings. A dual GPU setup will make it even easier.
  • The3D - Monday, March 9, 2015 - link

    That's not true. I tried a dk2. While it's awesome, with dk2 you currently need a graphics card that can render to quadHD+ (cant' remember the exact resolution, i remember it's more than quadHD tho) and apply the distortion shaders while keeping a constant 75fps (any lower and it wil cause judder, which makes the headset almost unusable). Not even one GPU can do that right now. They say the rift final version will have a 90Hz refresh rate, which will make things even worse. Unless they find an alternative solution to the judder problem, you will need a *VERY* powerful GPU.
  • MrSpadge - Wednesday, March 4, 2015 - link

    No matter how fast your GPUs are, games will always find ways to eat that performance. Pretty much the only way to mitigate this is not to insist on running everything at "maximum ultra extreme" settings.
  • Stochastic - Tuesday, March 3, 2015 - link

    Does anyone know whether any of these technologies could be leveraged to reduce latency for traditional displays?
  • Wardrop - Tuesday, March 3, 2015 - link

    The answer would likely be yes, but the fact is I doubt anyone would want to.
  • MrSpadge - Wednesday, March 4, 2015 - link

    I doubt anyone would want to pay for the development and maintenance of such solutions. They would help, for sure, by making things work better under non-ideal situations. But then AMD / nVidia would be paying to keep you from upgrading to newer hardware.
  • WorldWithoutMadness - Tuesday, March 3, 2015 - link

    Well... I can only say rule 34 is becoming more real than ever (CG not the VRP**N)
    Now if only somebody can make computer dive system, the matrix is near everybody :D
  • h4rm0ny - Wednesday, March 4, 2015 - link

    I still think AR (such as Microsoft's HoloLens) has far potential to actually be useful than VR, but this is still pretty neat. I dread to think what playing a game like Alien:Isolation would be like in VR.
  • SunnyNW - Wednesday, March 4, 2015 - link

    I think Alien:Isolation already has Rift support (might be unofficial tho).
  • jabber - Wednesday, March 4, 2015 - link

    Like 3D cinema...when will this gimmick finally die?

    C'mon AMD make something normal people want to buy...or just something slightly useful even.
  • mkozakewich - Thursday, March 5, 2015 - link

    Ha! Until you've felt the metre-wide sizes of the blocks you place in Minecraft, you haven't really experienced it the right way. VR is definitely exciting enough to develop for.
  • jabber - Thursday, March 5, 2015 - link

    Minecraft? I'm 43 years old chap!
  • Antronman - Sunday, March 8, 2015 - link

    I suppose you're also one of those people who denies the clear fact that the only reason Intel has any business is because of AMD's technology.
  • lawnknowerman - Monday, March 9, 2015 - link

    ...if only you could have seen what i've seen with my eyes, It was a gimmick in the early 90's with the arcade visions of VR........what we have now is what the dawn of 3d Graphics cards were in the late 90's...and look where that has taken us. Child of the 70's here and i've experienced Oculus and owner of GearVR. ..we are on the dawn of something amazing AND/OR very scary.
  • FlushedBubblyJock - Wednesday, March 11, 2015 - link

    Ah, I get it, AMD is developing PROPRIETARY software, but they get a pass before tey even release it " because it looks like it will move to a standard"...
    HOW CONVENIENT.
    I hope all the AMD rhoid rage fans are well pleased their master gets another free ride, and continues to hold the holy high ground of a pure corporate soul.

    Man, I wouldn't believe it unless I saw it. It's proprietary, but on the AMD page, a total frikkin pass.

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